Sony has confirmed {that a} successor to PlayStation VR is coming to PS5 within the close to future, and can “allow the final word leisure expertise with dramatic leaps in efficiency and interactivity”.
In a put up on the PlayStation Blog, Sony reaffirmed its dedication to digital actuality by asserting a brand new PSVR system, probably referred to as PSVR 2, that can enhance on the unique in each means. The brand new headset will help larger resolutions, a wider subject of view and improved monitoring and enter.
It will not be wi-fi, although. The headset connects to the PS5 utilizing a single wire, which continues to be a much more simplified setup than the present PSVR makes use of. The brand new PlayStation VR headset can even incorporate the DualSense wireless controller, however Sony can even launch a devoted VR controller that focuses on nice ergonomics.
The headset will not be launching in 2021, as Sony admits “there’s nonetheless numerous growth underway for our new VR system”.
Sony did technically launch a second PSVR headset again in 2017: the CUH-ZVR2 added an HDR pass-through, built-in headphones and a smaller connective wire. However the true PSVR 2.0 guarantees to supply a far better soar in specs that can finally reap the benefits of the PS5’s extra highly effective {hardware}—upping its decision, pixel high quality and refresh charge.
Now that we all know the PSVR 2 is coming, essentially the most urgent questions we’ll need Sony to reply is how a lot will the PlayStation VR 2 price, and what does the headset and new VR controller seem like. It will even be fascinating to see whether or not it should embody options like inside-out monitoring or different know-how its opponents just like the Oculus Quest 2 have.
Here is all the pieces we learn about PlayStation VR 2.
Table of Contents
Reduce to the chase
- What’s is? The following model of PlayStation VR
- When is it out? Doubtlessly 2022 or later
- How a lot will it price? TBC – in all probability across the PSVR’s $499 launch worth
PSVR 2 launch date
We all know that the PSVR 2 will not launch in 2021, as confirmed by Sony, and that it’s nearly sure that PSVR 2 will work solely with the PlayStation 5. Sony already has a VR resolution on PS4 in spite of everything, and the added horsepower of the PS5 shall be key to benefiting from the brand new {hardware}.
Sony’s affirmation that PSVR 2 is coming truly caught us of guard, significantly as Sony Interactive Leisure CEO Jim Ryan stated that whereas PlayStation nonetheless believes in VR, we might not see a PSVR 2 headset for a couple of years. “Will or not it’s this 12 months? No. Will or not it’s subsequent 12 months? No. However will it come at some stage? We imagine that,” stated Ryan.
If Sony largely allocates its manpower to PS5 manufacturing (which appears seemingly given demand), then the PSVR 2 might launch a lot later than the console’s launch date – maybe even years later. PlayStation VR launched three years after the PS4, in spite of everything. However the relative success of PSVR implies that Sony is more likely to expediate the method this time round.
PSVR 2 information and rumors
What’s modified from the primary PSVR?
Chatting with GQ, Sony’s Jim Ryan stated PSVR shall be a “fully new VR format for PS5” and that “dev kits are about to exit”. Ryan stated Sony “imagine in VR” however he stated “we’re not truly releasing any specs at this stage” however that “over the course of this 12 months” we must always discover out extra.
Sony hints at PSVR 2 on PS5
Sony has hinted that the PS5 might get its very personal VR expertise, separate to the PS4’s PSVR headset.
It was in a latest interview with Japanese publication AV Watch (through Nibel on Twitter), that Sony Interactive Leisure’s senior vice chairman of platform planning and administration, Hideaki Nishino made the hints.
“I wish to count on the PS5 to have a VR expertise that’s acceptable for the PS5,” Nishino stated. “I can’t remark any additional, however I’m wanting ahead to it [laughs]”.
This isn’t an official affirmation of the PSVR 2 but it surely’s actually essentially the most promising point out of future VR {hardware} for PlayStation we have heard shortly. In fact, any PSVR 2 could also be some time away, primarily based on previous comments made by the Sony Interactive CEO Jim Ryan who advised it might nonetheless be a few years till we see one other headset iteration from Sony.
Haptic suggestions on the horizon for PSVR 2?
A latest patent unearthed by LetsGoDigital means that haptic suggestions may very well be a characteristic in a future PSVR headset. The patent, filed all the way in which again in 2016 and granted in November 2020, primarily explores methods wherein VR or AR headsets may very well be made simpler and extra comfy to put on.
The patent suggests a number of sensors—whether or not they’re strain, movement or stretch sensors—constructed into the headset which may ship alerts indicating whether or not or not it’s being worn correctly. If the headset isn’t on proper, the consumer may obtain tricks to repair it, with suggestions displayed on display or by speech by means of built-in audio system.
The patent additionally mentions haptic suggestions and LEDs which may very well be used as a part of feeding again to the consumer how they’re sporting the headset.
Haptic suggestions within the PSVR 2 would tie it in neatly with the capabilities of the PS5’s new DualSense controller however as it is a patent there’s no assure something described inside it should ever make it right into a product Sony may launch.
The way forward for VR gained’t arrive till after 2021
In an interview with The Washington Post’s gaming vertical, Launcher, PlayStation CEO Jim Ryan has stated that whereas “PlayStation believes in VR”, we’re “various minutes from the way forward for VR,” and he doesn’t suppose VR shall be a “significant element of interactive leisure” till after 2021.
Ryan is eager to underline that PlayStation is “very happy with all of the expertise that we’ve gained with PlayStation VR” and that it seems “ahead to seeing the place that takes us sooner or later.” So a PSVR 2 isn’t off the desk however his phrases do counsel that we’re nonetheless some time away from seeing any sort of successor to the unique PSVR headset, seemingly 2022 on the earliest.
Jim Ryan says VR continues to be unproven however intriguing
PlayStation CEO Jim Ryan has stated (through UploadVR) that VR continues to be an “unproven area” (even a number of years into the lifecycle of PSVR) however that the corporate continues to be “actually intrigued” about the place it should go.
Though it’s not a affirmation of a successor to the PSVR headset, it does present a continued curiosity on the a part of PlayStation in VR for its consoles. Ryan’s view of the know-how seems to be optimistic as he added, “I feel the excellence between what’s a gaming expertise and a non-gaming expertise which, hitherto, has been actually clear, actually binary…I feel these strains will begin to blur and also you’ll have VR experiences with a sure type of mild contact of interactivity however which nonetheless technically could be video games. A few of these may very well be the best digital actuality leisure experiences you’ll ever have, however they are going to be quite simple to get pleasure from.”
VR will get a point out in Astro’s Playroom
PlayStation has been pretty quiet on the VR entrance, what with the launch of the PS5. Nonetheless, a small reference to PSVR in PS5 launch title Astro’s Playroom reveals it’s not been fully forgotten.
We’ve had the prospect to go hands-on with the PS5 and Astro’s Playroom which is a platformer that makes use of unique locales to cover artifacts from Sony’s PlayStation {hardware} catalogue. Over the course of our gameplay we discovered a PlayStation VR Intention Controller hidden in a snowbank in a single stage. It is a small nod, however a comforting one for VR followers.
Extra importantly for the way forward for VR, although, our first impression of the PS5 is that it is a actually highly effective console, providing a “rock-solid” and “buttery easy” body charge. This soar in energy bodes effectively for the way forward for VR and we will solely hope that Sony will use its next-gen {hardware} to at some point help a brand new, improved VR headset with smoother, extra high-quality gameplay.
Wi-fi Distant Play?
Twitter consumer Lumen has reported (through PSU) references to PSVR wi-fi distant play within the PS5 Distant Play App which might trace at capabilities of the PSVR 2 if it’s within the works.
I assumed i would make a seperate tweet about this.Yeah we digged into the PS distant play app information and we discovered code references to PSVR wi-fi distant playspecific line: “Cannot use a microphone with Distant Play when the VR headset is turned on”#PS5 #PSVR pic.twitter.com/9qQ6tMkEUyOctober 15, 2020
In response to Lumen, a selected reference within the code stated: “Can’t use a microphone with Distant Play when the VR headset is turned on.” Lumen went on to counsel that it might make sense for this to be referencing a potential PSVR 2 somewhat than the present headset as a result of Wi-Fi 6 capabilities.
Sony continues to be being very quiet in relation to revealing VR plans and nothing has been confirmed but so naturally this needs to be taken with a giant pinch of salt because the code referenced may very well be old-fashioned or be tied to a unique state of affairs associated to the unique PSVR headset.
Movement Illness Discount Patent
A patent filed in 2019 and printed on WIPO in 2020 factors to efforts from Sony to scale back movement illness in what may very well be a PSVR 2. The patent describes “a VR illness discount system, a head-mounted show, a VR illness discount methodology, and a program with which it’s doable to additional scale back VR illness.”
Discovering that a lot movement illness in VR is attributable to “a distinction between the motion of the point of view and the consumer’s feeling in a state of affairs the place a transferring picture exhibiting the looks from the point of view is displayed on the show”, the patent posits a possible resolution which seems to contain vibrations or oscillations.
The patent reads “An HMD (12) is supplied with a show unit (38), which is disposed in entrance of the eyes of a consumer when the consumer wears the HMD (12). A shaking unit (42) can shake the top of the consumer sporting the HMD (12).
An leisure machine (14) causes the show unit (38) to show a transferring picture representing a view as seen from a viewpoint. The leisure machine (14) controls the shaking of the shaking unit (42) in accordance with the acceleration situation of the point of view for the transferring picture displayed by the show unit (38). ”
The general purpose, it might appear, is to higher unite what the participant is seeing within the PSVR headset with what they’re feeling outdoors of it. Patents are by no means any assure of a remaining product, however this may very well be an perception into issues Sony is trying to overcome in any future iterations of the PSVR headset.
eSports streaming patent
A patent printed on WIPO in July 2020 factors to eSports streaming capabilities within the PSVR or perhaps the PSVR 2. The patent is for “insertion of VR spectator in dwell video of a dwell occasion” and describes strategies to make it doable for a consumer to spectate eSports remotely, “in order that the distant spectator can expertise the e-sports occasion as if he/she have been current in-person on the venue the place the e-sports occasion happens.”
The patent describes “assigning the digital actuality spectator to a seat in a venue wherein the dwell occasion takes place; receiving a plurality of video feeds from a plurality of cameras positioned within the venue; accessing video processing parameters which can be saved in affiliation with the seat; utilizing the video processing parameters to pick out and sew chosen ones of the video feeds to generate a composite video that gives a view of the venue from a perspective that’s considerably outlined by a 3D location of the seat within the venue; transmitting the composite video over the community to the consumer machine for rendering to the head-mounted show.”
The patent goes on to clarify “a head-mounted show can present a visually immersive digital actuality expertise to the consumer, because the HMD renders a three-dimensional real-time view of the digital setting in a fashion that’s aware of the consumer’s actions. The consumer sporting an HMD is afforded freedom of motion in all instructions, and accordingly could be offered a view of the digital setting in all instructions through the HMD.”
This being a patent and merely exploratory means nothing is definite but it surely does counsel that Sony has been contemplating plans for the way forward for its VR headset that exist outdoors of merely taking part in video games. It additionally strains up with earlier patents (detailed beneath) wherein Sony was exploring the thought of utilizing VR to view dwell occasions.
Resident Evil and Rockstar in VR’s future
Though Sony’s June stream of PS5 video games didn’t embody any PSVR titles, there have been some experiences and rumors that might give us a touch as to the standard of expertise we’d count on from the subsequent era of consoles and perhaps a brand new iteration of PSVR.
In a recent job listing on LinkedIn, the event studio Video Video games Deluxe shared that it was “now gearing up for a brand new venture, a AAA open world title in VR for Rockstar. 2020 marks our seventh 12 months of working solely for Rockstar in Sydney and we’re excited to taking up this floor breaking venture.”
The studio beforehand labored with Rockstar on the VR iteration of L.A. Noire (L.A. Noire: The V.R. Case Information) on PC and PSVR, so it appears fairly seemingly that that is taking place.
We don’t know what the sport shall be, however GTA 5 looks as if a very good guess because it’s nonetheless a money-maker for Rockstar and is coming to PS5 in an enhanced kind.
There have additionally been rumors that Resident Evil 8 will help PSVR. Nightfall Golem, a leaker who has been appropriate prior to now and leaked Resident Evil 8 earlier than it was formally introduced, has tweeted that they’ve heard from an insider that there shall be VR help for the PlayStation model of the sport.
For anybody anxious about RE8’s body charge, do not. The trailer performed kinda’ weirdly on the stream, however the recreation does help PSVR from what I hear so they are going to be aiming for a steady 60fps.June 11, 2020
Capcom hasn’t shared any VR plans for Resident Evil 8, although, so naturally this needs to be taken with a pinch of salt. Nonetheless, given the success that Resident Evil 7 had on PSVR, we would not be shocked if Capcom opted to go down this route once more.
Patent hints PSVR 2 controller might have finger sensors
Sony has patented a brand new movement controller design that may very well be for the PSVR 2.
Revealed by WIPO (through 91mobiles), the newly printed patent is for a controller machine, formed equally to a Wii controller, with finger-tracking sensors that may decide which consumer is taking part in and the space between the controllers themselves.
“This controller machine is worn on the hand of a consumer and consists of: a plurality of sensor models that detect the fingers of the consumer; and a sensor help half that helps the sensor models,” the patent description reads. “The sensor help half helps the sensor models in order that the space between adjoining sensor models could be modified.”
In response to the patent, the controller will characteristic a strap for the wrist, a set off button on the highest after which an extended, vertical strip with the finger sensors, so when a participant’s hand grasps the controller, their fingers cowl the sensors.
If that is the design of the brand new PSVR 2 controllers then it is welcome information, as we shall be completely satisfied to see the again of the Transfer’s colourful orbs. Plus, these streamlined gamepads needs to be extra correct at detecting in-game interactions as a result of its finger-tracking sensors.
Might PSVR 2 be wi-fi?
LetsGoDigital has unearthed a patent for the next-generation digital actuality {hardware} that implies that PlayStation VR 2 shall be wi-fi, boasting built-in cameras and a transparency mode that might provide the capability to see the world round you thru the headset’s screens.
Sony Interactive Leisure filed a patent earlier this 12 months – which was authorized on October 3, 2019 – with the USA Patent and Trademark Workplace titled ‘Knowledge processing’.
This patent particulars a digital actuality headset with three built-in cameras – two on the entrance and one on the again – alongside movement detection know-how. If that is not sufficient, it seems just like the PSVR 2 headset may be wi-fi, and boast a built-in energy provide, microphone and its personal video/audio sign supply. In different phrases, no extra plugging in headphones for sound or cables for imagery, with audio system built-in.
This can be a massive change from the present PSVR headset that’s wired, and lacks a built-in speaker and microphone, though the precise look of the potential PSVR 2 headset would not look far off its predecessor if the patent proves indicative of commercial design.
The potential PSVR 2 headset may be significantly better at motion monitoring, in accordance with the patent, with quite a few LEDs positioned across the again of the headset to higher permit any exterior tracker to gauge participant motion. Whereas the headset itself could also be wi-fi, a separate digicam (just like the PlayStation Digicam) should still should be used to trace these LEDs.
We might additionally see the PlayStation Move controller getting an improve, together with its personal built-in digicam, in accordance with the patent – although its objective is unclear in the intervening time, past options of additional movement monitoring enhancements.
Subsequent up is the potential addition of transparency mode. This is able to permit the headset the power to point out a certain quantity of transparency when required, permitting the consumer to see their real-life setting. The aim of this? To permit for AR purposes, in addition to a security possibility, restoring the participant’s view of their instant environment with out the necessity to take away the headset.
Leaked inside electronic mail – debunked
In response to a ‘leaked inside electronic mail’ from Sony (and posted to NeoGaf), the PS5 shall be unveiled at a “PlayStation Assembly 2020” launch occasion on February 12, 2020. This assembly, in accordance with the rumor, goals to showcase “the way forward for Sony PlayStation to the entire world”.
As well as, the e-mail states that “new investments have additionally been made within the VR sector of the corporate”, with “quite a few exams being carried out on the brand new PSVR 2 prototype”. The e-mail additionally states that “prime administration of the advertising and marketing staff began planning official consultations on the official advertising and marketing presentation of the brand new PSVR 2 machine earlier than the beginning of the fiscal 12 months 2021”, suggesting PSVR 2 might not launch till late 2020 or 2021.
Nonetheless, we have now handed that date with no official reveal or information from Sony.
Dwell occasions?
Siliconera noticed two filings referring to Sony’s digital actuality headset which might level to the type of experiences the corporate is planning for the longer term. The pair have been filed in 2017 and 2018 respectively, suggesting that (if they have been pursued by Sony) they might quickly bear fruit.
The primary pertains to dwell occasions. Sony’s patent describes a state of affairs the place a consumer is in attendance at an actual world location, reminiscent of a sports activities stadium, with the headset “anchoring” them “to a bodily location within the venue”.
They’d be surrounded by real-world attendees, letting them watch the occasion as in the event that they have been truly there. It sounds much like different dwell VR purposes, like Subsequent VR, Melody VR or Oculus Venues.
Buddies as NPCs
A second patent describes turning buddies out of your PSN video games checklist into spectators of your video games as you play. So, somewhat than generic NPC crowds within the stands of a FIFA match or alongside the observe of a Gran Turismo race, your pals might selected to have an avatar illustration of themselves flip up in your recreation.
These avatars may very well be true to life, or any type of stylized illustration they select to submit. They may both select to spectate in real-time in digital actuality, or present their help by means of a “pre-programmed” clip.
Might it observe eye motion and head movement?
A brand new patent suggests the PSVR2 observe eye motion in addition to head movement.
What is going to that do for VR? In response to the Sony Interactive Leisure patent, it should improve immersion by refining what every eye sees – aka ‘parallax photographs’ – for improved stereoscopic depth. Sony can be creating tech to maintain these photographs relative while you rotate/tilt your head.
However there are different potentialities for eye-tracking in VR, together with different management strategies and/or interface choices – which might be an important accessibility possibility for disabled players.
PlayStation VR 2 might gasoline the way forward for Gran Turismo
In a roundable interview with GT Planet, Gran Turismo collection creator Kazunori Yamauchi revealed that, in relation to harnessing the ability of next-gen consoles, Polyphony Digital’s focus is totally on VR.
“The very first thing that’s going to be affected by extra energy is VR,” Yamauchi instructed GT Planet. “I don’t suppose that there’s anything that requires that a lot processing energy. I actually like VR; I’m one to imagine within the potentialities of it, and it’s very fitted to a driving recreation.”
As Gran Turismo is a PlayStation unique collection, it is seemingly that the way forward for the racing franchise shall be fuelled by PlayStation VR and its seemingly successor: PlayStation VR 2. We did see a trailer for Gran Turismo 7 throughout Sony’s PS5 games reveal event, however no VR footage was proven or hinted at.
Whereas Sony hasn’t formally confirmed that PSVR 2 is in growth, Yamauchi’s feedback counsel that the corporate shall be leaning into VR in a giant means in relation to the upcoming PS5.
“VR is one thing that basically is dependent upon the evolution of GPU energy, and the {hardware} for it, like show gadgets even,” Yamauchi continued. “It’s one thing the place you’ll be able to by no means have sufficient computing energy; there’s all the time going to be that {hardware} restrict, and that restrict is rarely going to be excessive sufficient for us! Clearly that’s going to steadily enhance over time and we’ll be sure that to comply with that.”
Present PSVR headsets will work with the PS5
The primary particulars in regards to the PS5 landed in early 2019, bringing with them affirmation that your present PlayStation VR headset will work with the next-gen console.
Chatting with Wired, Mark Cerny (lead system architect at Sony engaged on the upcoming console) confirmed that every one present variations of the PlayStation VR shall be appropriate with the next-gen console.
Whether or not there shall be a brand new PlayStation VR 2 at launch is at the moment unclear. Cerny stated, “I will not go into the small print of our VR technique at this time.”
Whereas he did not say that Sony will not be updating its digital actuality headset on the launch of the next-gen console, he was swift to make clear that it is value shopping for an present PSVR if you have not already received one.
He additionally stated, “VR is essential to us and the present PSVR headset is appropriate with the brand new console.”
Backwards appropriate
“Virtually all” of the highest 100 PlayStation 4 games are set to be backwards compatible with the PlayStation 5 at launch, however we’re not sure which PSVR video games will make the lower at this stage.
Excellent news for glasses wearers?
In response to published patent (noticed by Upload VR), Sony is engaged on “prescription glasses with eye gaze monitoring and electro optical signaling to a HMD”.
These Sony developed prescription glasses could be custom-designed for the wearer and gaze would have the ability to be detected by the VR headset through an encoded sensor. In different phrases, glasses-wearers might use VR a lot simpler. We do not count on these glasses to return low-cost, however the implementation of eye gaze software program does imply we will in all probability count on it to reach within the PSVR 2…
Sony posts a job itemizing for growth of a next-gen VR headset
It seems like Sony might certainly be engaged on a PlayStation VR 2, in accordance with a brand new job listing. The job states (through Google Translate) that the profitable applicant shall be “accountable for the event and design work for the housing and barrel of the next-generation VR head-mounted show” and that their job is to “develop a mechanism for a VR head-mounted show with a view to 5 years from now.”
Might this be PSVR 2? Probably, however we’ll have to attend and see.
PSVR 2 worth
The present PlayStation VR starter bundle retails for $200 / £259 / AU$420, however this reasonably priced price got here after a number of worth drops.
The unique worth for a full bundle, $499 (£399, about AU$650), might give us a good suggestion of what Sony will cost for the PSVR 2 headset.
In fact, this new headset could have some doubtlessly costly tech to go along with the PS5’s elevated potential reminiscent of the brand new VR controller Sony has introduced.
Japan Show (JDI), a LCD producer co-run by Sony, just lately unveiled its 3.2-inch, 1,001 pixels-per-inch (ppi) shows with 2160 x 2432 decision. PSVR at the moment makes use of 386 ppi and 1920 x 1080 decision for its one 5.7-inch display.
Including higher show high quality, in addition to doubling the display depend, might soar up the value.
For comparability, a “premium” VR headset at the moment available on the market is the HTC Vive Pro, which retails for $800, £800 or round AU$1,045. Relying on the PSVR 2’s {hardware}, Sony might select to checklist it as a premium machine.
However, that might seemingly go towards its model of providing an reasonably priced entry into VR. We’re hopeful Sony will keep away from pricing all however the wealthiest amongst us out of VR.
We additionally noticed a patent for upgraded motion-control wands with finger monitoring and haptic suggestions. Whereas Sony has stated its new VR controller focuses on “nice ergonomics”, we count on higher-cost bundles of PSVR 2 to incorporate its new controller for VR experiences {that a} DualSense controller can’t present.
All of the up to date {hardware}, design and equipment
Probably the most concrete data we have now on what PSVR 2 may very well be able to comes from JDI’s announcement of its 3.2-inch show with 1,001ppi and 2160 x 2432 decision.
JDI claims that this show will scale back latency to 2.2msec (in comparison with >18msec at this time), permit for 120Hz (identical because the PSVR 1), and demand much less processing energy to realize higher picture high quality—doubtlessly unlocking a lighter, smaller design for the headset.
The upgraded AMD Ryzen chip that Sony has carried out within the PS5 might actually obtain the processing energy essential to help these shows.
Sony, which uses JDI’s screens for its smartphones, will very seemingly depend on these upgraded shows for its new headset. Contemplating we already discovered the PSVR 1’s design comfy for lengthy taking part in intervals, this might make its inheritor obvious much more satisfying to make use of.
In fact, if the PlayStation VR 2 does go along with twin shows, this can make the graphical demand for the headset far more troublesome to realize. For instance, if Sony wished 4K VR, then the PS5 would should be able to 8K output – which it is going to be.
We do suspect that the PSVR 2 might go wi-fi, contemplating Sony prioritized chopping down the dimensions and weight of the wire that connects the headset to the console in its PSVR 1 upgrade, it’s clear the corporate sees it as disruptive, even annoying. Eradicating it fully is the logical subsequent step.
By doing so, Sony can even make it simpler to help room-scale monitoring for PSVR 2. Oculus and HTC have supported it for a few years now, and it’s one of many main areas wherein PSVR falls in need of its competitors.
The PlayStation Digicam does observe your head and controller actions as you play whereas seated, however can battle to maintain observe precisely in the event you transfer round (particularly along with your again to the digicam), and our reviewers discovered that it steadily misplaced observe of the controller even whereas immobile.
Including help for room monitoring will solely assist Sony in rising the dimensions of its recreation library, as it should help extra experiences that depend on wandering round a room. It is unclear whether or not the brand new digicam we noticed throughout the latest PS5 video games reveal occasion will help this performance.
In fact, this might imply that the brand new PSVR 2 bundle will embody a few room sensors to enhance the Digicam’s monitoring – or go for ‘inside-out’ monitoring that makes use of onboard cameras within the headset to observe the area round it.
We additionally suspect that Sony has plans to double down on Transfer controllers. A patent reveals that it desires to compete with the Oculus Touch and Vive controller by including improved monitoring performance to its Transfer wands.
Sony’s most promising thought is its “response power generator”, which might have parts of the Transfer wand develop or contract primarily based on regardless of the consumer is at the moment “holding” in-game.
This tech might make experiences really feel extra immersive than earlier than, with out having to surrender on controllers fully (see: Oculus’ haptic gloves).
PSVR 2: simply what the VR trade wants?
PlayStation VR hasn’t met Sony’s gross sales expectations, however its gross sales are nothing to sneeze at in comparison with the high-end VR headset competitors, however Sony had anticipated the complete VR market to develop.
As an alternative, Sony seemingly worries that VR will keep too area of interest to make the income the corporate as soon as hoped for. Kodera stated Sony would have a extra “real looking outlook” on what sort of future gross sales it could actually count on.
Kodera’s assertion implies that Sony stays dedicated to producing extra VR gadgets. Sadly, the tepid VR market might imply Sony invests much less money and time into future VR experiences.
However, ideally, the PlayStation VR 2 and different next-gen headsets with higher specs and fewer cords might revitalize the market and preserve Sony totally on board with VR.